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We've had two great Star Wars games this year, probably because Lucasfilm Games says it's now "more flexible" about who it takes pitches from

This year has seen two highly-rated and beloved Star Wars games in the XCOM-like Zero Company, and the Burnout-like Galactic Racer.

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This year has seen two highly-rated and beloved Star Wars games in the XCOM-like Zero Company, and the Burnout-like Galactic Racer.

The short version

  • And both were made by independent studios rather than much bigger companies, which have typically taken on Star Wars games in recent years, such as Ubisoft with Star Wars Outlaws and EA with Star Wars Battlefront.
  • The change, it turns out, was intentional.
  • Lucasfilm Games bigwig Douglas Reilly told The Game Business that the Star Wars franchise stewards are now much more open about who to give the license to.

What happened

"We're obviously a licensing business," Reilly explained, "so we're not the publishers any more of products. Our goal is to try and find a publishing partner and a developer or a publisher and a developer.

Why it matters

I think we've tried to be more flexible about who we're willing to take pitches from.

Summary by Nerd News Network. Read the full article at Eurogamer via the links above and below.

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