The Blood of Dawnwalker's most popular mod right now nullifies its main hook
It may not surprise you to learn that The Blood of Dawnwalker's most contentious mechanic can already be removed.

It may not surprise you to learn that The Blood of Dawnwalker's most contentious mechanic can already be removed.
The short version
- If you're unfamiliar, the open-world role-playing game has a time mechanic where every quest you complete pushes time forwards and uses up a little more of your 30 day, 30 night time limit (of sorts).
- Time management is a core part of The Blood of Dawnwalker, so you're forced to make difficult choices across its world, knowing that doing one thing may prevent you from doing another further down the line.
- A lot of people clearly don't like timers, especially in open-world games where they like to do everything, which is probably why the game's most popular mod on Nexus Mods at the moment is one that eliminates it.
What happened
The Better Story Timer mod has been downloaded over 115,000 times since it went live shortly after the game's launch last week. As the mod's description notes, it "allows you to have as many days as you want for the story", and removes time costs associated with spending skill points.
Why it matters
By default, the mod increases the number of days for the game's main quest to 90 in-game days, triple that of the standard 30.
Summary by Nerd News Network. Read the full article at Eurogamer via the links above and below.
