The Blood of Dawnwalker Fixes the Worst Thing About Open-World Games
The Blood of Dawnwalker fixes an age old open-world problem by forcing procrastinating players to face its final boss.

The Blood of Dawnwalker fixes an age old open-world problem by forcing procrastinating players to face its final boss.
The short version
- The Blood of Dawnwalker is the first open-world game that is intent on ending that crisis.
- Rather than letting you put off rescuing Coen’s kidnapped family forever, it uses time as a tool to ensure that players confront their captor.
- As stressful as that may sound for players who have yet to slay Ganon, it's one of many bright design ideas that makes The Blood of Dawnwalker a standout open-world game that could reshape a genre built on endless wandering.
What happened
The Blood of Dawnwalker sets up high stakes right from its prologue . You play as Coen, a young man with vampiric powers, who gets swept up in political turmoil after his family is kidnapped by a ruling class of vampires, who have wreaked havoc on his town.
Why it matters
That group is led by Brencis , a ruthless leader who intends to kill Coen’s family as part of a blood ritual.
Summary by Nerd News Network. Read the full article at Polygon via the links above and below.
