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Silver Pines is a great survival horror throwback with an unexpected Metroidvania twist, but it makes me glad the genre's moved on

It's those bloody typewriters all over again.

Silver Pines artwork showing the face of private investigator protagonist Red Walker bleeding into an image of missing musician Eddie Velvet, the pair set against a moody backdrop of locations from around the titular town.
Image: Eurogamer
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It's those bloody typewriters all over again.

The short version

  • Developer Wych Elm Games' Silver Pines is fantastic in a whole bunch of ways, from its woozy small-town ambience to its mix of taut survival horror and exploratory Metroidvania.
  • But from the very first moment I saw its save system, its please-insert-coin phone box demands, I knew our relationship was going to be a fractious one.
  • Silver Pines begins, however, in the gloom of a 1950s diner; lights off, windows boarded, as the titular town awaits an oncoming storm.

What happened

You are private investigator Red Walker, but your jittery demeanour and Valium drawl suggests you're equally oblivious to the whos, whats, and whys of it all. Out in the parking lot, a phone box rings; there's cryptic talk of a missing musician and a motel room.

Why it matters

Then, the scene set, it's onward into the heart of the town.

Summary by Nerd News Network. Read the full article at Eurogamer via the links above and below.

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