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RimWorld switches engine from Unity to the devs' own, faster Waylith Engine, all apparently without breaking mods somehow

Ludeon Studios, developers of sci-fi colony construction sim RimWorld , have announced in a Steam update that the game will be moving over from Unity to the studio's own in-house Waylith Engine in its upcoming update 1.7.

A screenshot from RimWorld displaying a fight on a colony site.
Image: Rock Paper Shotgun
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Ludeon Studios, developers of sci-fi colony construction sim RimWorld , have announced in a Steam update that the game will be moving over from Unity to the studio's own in-house Waylith Engine in its upcoming update 1.7.

The short version

  • Ludeon states that the game will "look and play exactly the same", but performance will see an improvement of around 2-4x.
  • Ludeon notes that some may appear as "potentially unsupported" due to the version changing, but will still function just the same.
  • Saves also can be carried over from 1.6 to 1.7, meaning there'll be no loss of progress just for updating.

What happened

The more indies that can free themselves from commercial engine software, the better. Sign in and join us on our journey to discover strange and compelling PC games.

Why it matters

I played RimWorld's Ideologies DLC and forced drifters to smoke crack and knife-fight a unicorn.

Summary by Nerd News Network. Read the full article at Rock Paper Shotgun via the links above and below.

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