Onimusha: Way of the Sword review
Legendary swordsman Miyamoto Musashi considered himself more an artist than a fighter.

Legendary swordsman Miyamoto Musashi considered himself more an artist than a fighter.
The short version
- A keen strategist and a self-proclaimed master of war, I think it's Musashi's art that hits more keenly than his katana: it's minimalist, monochromatic, a study of nature defined by its simple brilliance.
- Whether intentional or not, I think Capcom may have internalised this philosophy when creating Onimusha: Way of the Sword - a game based loosely on the life and conquests of Musashi.
- Seldom over-complicated and often composed with artisanal skill, Way of the Sword takes the philosophies of 16th Century Japan's most influential martial artist and somehow applies them to video game development.
What happened
But, for now, I will just have to replay the boss fights - a nice and easy option available to you from the game's hub. That's great combat design; Capcom lets us see the breadcrumbs, but it's up to us to pick up the trail.
Why it matters
A copy of Onimusha: Way of the Sword was provided for this review by Capcom.
Summary by Nerd News Network. Read the full article at Eurogamer via the links above and below.
