Gears of War: E-Day studio finds a way to get more performance from Xbox Series S - one that other Xbox games could probably use
As a first-party Xbox title, Gears of War: E-Day is under pressure to look good and run well on Xbox consoles.
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As a first-party Xbox title, Gears of War: E-Day is under pressure to look good and run well on Xbox consoles.
The short version
- This is especially challenging to do on Series S, due to the console's limited computing power compared to Series X.
- But developer The Coalition has discovered a clever way of circumventing the Series S' limited memory pool.
- Gears of War: E-Day has densely-detailed environments that require a lot of system memory (RAM), which is a struggle for Xbox Series S' 10GB of GDDR6 RAM.
What happened
The Coalition's solution was to offload some of that data onto the console's ultra-fast NVMe SSD storage drive. Digital Foundry reported on the tech behind it, which was co-developed by Xbox's Advanced Technology Group.
Why it matters
For some context, NVMe SSD drives are made up of RAM modules of their own, so they can act as additional RAM when needed.
Summary by Nerd News Network. Read the full article at Eurogamer via the links above and below.
