Despite initial player concerns, Capcom feels good about Onimusha: Way of the Sword's difficulty, and says it has the data to prove it got it right
Even before Onimusha: Way of the Sword came out, the topic of enemy and encounter difficulty was a contentious one.

Even before Onimusha: Way of the Sword came out, the topic of enemy and encounter difficulty was a contentious one.
The short version
- The pre-launch demo had players divided; Dom found the combat exciting and challenging, likening it to the Nioh series , whereas I thought it was a little too easy, almost like the game played itself .
- Fast-forward to launch and the conversation around the million-seller Way of the Sword has changed.
- While some elements the demo was criticised for remain in the final release - chiefly the passive enemies that stand around waiting to be attacked - they're much less pronounced.
What happened
Speaking in a new interview, Way of the Sword game director Satoru Nihei has said he believes the level of challenge the team eventually arrived at was the right one. "There are points where [players] do stumble, they do die, they do get defeated," Nihei told PC Gamer .
Why it matters
"But they're able to overcome that and progress.
Summary by Nerd News Network. Read the full article at Eurogamer via the links above and below.
