Come for Beastfolk Barber's cute, furry hairdressing, but stay for its thoughtful approach to worldbuilding
Is there anything more fear-inducing in this world than a haircut?

Is there anything more fear-inducing in this world than a haircut?
The short version
- Whether it be the need to endure a cacophony of sensory nightmares, or the knowledge that a stylist who doesn't quite care enough could turn your split ends into the split end of your social life, the whole process is dredged in anxiety.
- So how about a game where you have to play as a hairstylist that must take all of this into consideration, where all of your customers are beastfolk and you've made a deal with a demon?
- Piecing together what haircuts look good is a cute process, and you can mark which combinations you picked on which preview, with little microgames involving cutting, shaving and the like interspersed throughout the chopping.
What happened
What struck me is the thought that's been put into this world. Beastfolk weren't always a common people to come across, but these days most cities are filled with all sorts of species.
Why it matters
The two also argue the entire time they're in your care, all in the name of practice for the debate, but the contents takes the world's politics quite seriously (even if they do make some quips at one another here and there).
Summary by Nerd News Network. Read the full article at Rock Paper Shotgun via the links above and below.
