Capcom plans to evolve RE Engine into an "AI-generation game engine"
Capcom wants to transform its in-house RE Engine into what it's calling an "AI-generation game engine".

Capcom wants to transform its in-house RE Engine into what it's calling an "AI-generation game engine".
The short version
- As reported by gamebiz (via VGC ), programmer Satoshi Ishida outlined the plans at the "Capcom Open Conference RE:2026" event yesterday (2nd October), explaining that the changes were coming as part of an ongoing overhaul dubbed the REX Project.
- RE Engine has been in development since 2014 and made its debut in Resident Evil 7 back in 2017.
- It's since been the engine behind the best part of 30 Capcom titles.
What happened
Ishida's goal is to create an engine where AI can understand and generate code, run automated test plays to catch bugs, and support development directly, working towards what he called a future where teams "create games together with AI". Capcom says it has already open-sourced some of the underlying technology to help with AI training.
Why it matters
Eurogamer says capcom plans to evolve re engine into an "ai-generation game engine" is the central development readers should understand.
Summary by Nerd News Network. Read the full article at Eurogamer via the links above and below.
