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Alien Deathstorm's intense, relentless FPS action was a surprise Gamescom highlight - even if it nearly made my brain explode

Let me paint a picture: it is day three of Gamescom; I have seen dozens of fantastic games, spoken to many enthusiastic developers.

Alien Deathstorm screenshot showing an imposing bipedal creature preparing to swipe at the camera with its huge clawed hands.
Image: Eurogamer
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Let me paint a picture: it is day three of Gamescom; I have seen dozens of fantastic games, spoken to many enthusiastic developers.

The short version

  • I am excited and energised by it all, but also at the point of slightly delirious fatigue (not helped by the Gamescom flu determinedly setting in).
  • It is, in other words, a less than ideal time to be seeing a game as relentlessly, overwhelmingly intense as Alien Deathstorm.
  • But play it I did - and half an hour later I found myself walking away thinking I might just have seen one of my favourite demos of the show.

What happened

As my demo wraps up and I prepare to leave, he quickly steps in to reassure me, 'We'll have an easy mode in the full game'. And while my Alien Deathstorm demo is undoubtedly an absolute mind-melt of screaming murder and arterial violence, as I wobble shellshocked out the booth I think: I wouldn't have it any other way.

Why it matters

Eurogamer says alien deathstorm's intense, relentless fps action was a surprise gamescom highlight - even if it nearly made my brain explode is the central development readers should understand.

Summary by Nerd News Network. Read the full article at Eurogamer via the links above and below.

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