A behind-closed-doors demo of The Witcher 3: Songs of the Past has been a great reminder: CDPR's writing is some of gaming's very best
Last week, as Gamescom 2026 first began to open up to media and business visitors, I double-timed it to CD Projekt Red's booth.

Last week, as Gamescom 2026 first began to open up to media and business visitors, I double-timed it to CD Projekt Red's booth.
The short version
- I had been promised the very first slot to see a blowout on Songs of the Past , an expansion coming 11 years after the launch of the base game.
- Then there's the trust in the player.
- I think a lot of video games suffer from over-writing and patronising their players, largely for fear certain narrative beats will be lost on them, or because developers think certain themes or plot points need to be hammered home with blunt force trauma.
What happened
CDPR, whilst not exactly the most subtle writers in the business, operates with a quiet confidence, letting you read between the lines and pick up on what's being projected in the margins. For NNN readers, the useful bit is how a behind-closed-doors demo of the witcher 3: songs of the past has been a great reminder: cdpr's writing is some of gaming's very best changes the immediate story in this beat.
Why it matters
Eurogamer says a behind-closed-doors demo of the witcher 3: songs of the past has been a great reminder: cdpr's writing is some of gaming's very best is the central development readers should understand.
Summary by Nerd News Network. Read the full article at Eurogamer via the links above and below.
